Prime Lattice

Deterministic Ruleset & Tournament Logic

Match Controller

Gold Turn
⏳ Turn Time Limit 30s
Gold Active Total 165
Silver Active Total 165
Gold Debt 0
Silver Debt 0

Event Logs

Lattice Arena

AI CPU:
AI Speed:

Tournament Standings

Rankings are recalculated using the **Point-Lead Average** across matches. The lower rank takes initiative.

Matches Completed 0
# Competitor Record P-L Avg Rating
1 Gold (Player) 0-0-0 0.0 1500
2 Silver (AI Engine) 0-0-0 0.0 1500
3 OmniNet-Beta 5-3-2 +12.4 1420
4 PrimeSieve-9 2-6-2 -8.2 1310
Lattice Arena Traffic Lattice Traffic Counter

Lattice Codex

Geometric Operators
+ Add
Move orthogonally into friendly piece. Fuses values by addition.
× Mult
Move diagonally into friendly piece. Fuses values by multiplication.
- Clash
Move into enemy cell. Subtracts attacker value from defender. Defender destroyed if value ≤ 0. Excess damage dealt as Overflow Debt.
÷ Div
Move piece to flank an even-valued enemy orthogonally between two friendly pieces. Cleaves target value in half, adding components to flanking pieces.
Piece Hierarchy
King
Sovereign Prime (e.g. 47). Immune to division. Losing King ends game.
Queen
Apex Composite (e.g. 48). Sliding move. Devastating power, but highly vulnerable to division.
Rooks
Even Composites (e.g. 18). Orthogonal slides.
Bishops
Odd Composites (e.g. 9/15). Diagonal slides. Immune to division by 2.
Knights
Primes (e.g. 5/7). Leaping moves (asymmetric orthogonal-diagonal steps).
Pawns
Root Primes (e.g. 2/3). 1-step moves. Devastating flanking triggers.
Fermat Anomaly Trap
Anomaly
Fusions yielding a Fermat Pseudoprime (e.g. 341, 561, 645) trigger Anomaly state. Anomalies are unstable and incur double damage in clashes.
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Victory!

Gold claims victory!